


Games offer a great way to build teams and work through difficult discussions more openly.
Games for Research and Interdisciplinary Dialogue (GRID) is an interdisciplinary research project that tackles challenges in collaborative research.
The project is funded through the Research Culture Catalyst Fund, which was launched by InFrame to support small but impactful initiatives focused on inclusivity, leadership, and collegial values. The Culture Catalyst Fund is a £1M initiative aimed at improving research leadership and culture through innovative, collaborative projects that explore how research is led and the contributions of those involved in leadership.
InFrame itself is a major research culture initiative, bringing together the Universities of Glasgow, Edinburgh, and St Andrews through a £3M award from Wellcome. The aim is to build a new framework for inclusive research leadership, expand how leadership is defined, and strengthen research culture across the institutions.
GRID explores the challenges, techniques, and skills relevant to interdisciplinary research (IDR) and aims to bring these to research teams through a collaborative board game. Working with interdisciplinary researchers, students, technicians, and research support staff across the three universities, we will co-design a game that translates IDR challenges and solutions into practical, actionable game elements.
To gather diverse perspectives on the matter of IDR and to widen our reach and impact, GRID has partnered with Health Data Science UK (HDR UK) and UK Dementia Research Institute (UK DRI). The project is also part of the University of Edinburgh ‘Gamification and Systems Thinking Lab‘ and the University of Glasgow ‘Games and Gaming Lab‘, and is done in collaboration with the ‘Healthier Science through Collaboration’ (HxC) project.
The GRID Team
Inna Yaneva-Toraman – Project Lead, The University of Edinburgh
Agnessa Spanellis – Project Co-lead, The University of Edinburgh
Frank Siedlok – Project Co-lead, The University of St Andrews
Rachel Porteous – Project C0-lead, The University of Glasgow
Gabrielle Blackbell – InFrame Community Knowledge Analyst
James Buckley – Game Developer, Sapper Studio
Mollie MacGregor – Illustrations and Graphic Design
Project Collaborators
Amonida Zadissa – Associate Director of Informatics, UK DRI
Hollydawn Murray – Head of Open Science, Research Culture, & Impact, HDR UK
About the Project Structure
The GRID project was developed in three phases:
Phase 1 – Co-Design
Two workshops were carried out with ‘interdisciplinarians’ from across the three universities. Workshop 1: Mapping Interdisciplinary Research Issues and Game Design kickstarted the project on 27th June 2025. This was hosted by the University of Edinburgh and participants engaged in a variety of activities exploring interdisciplinary research challenges and the types of skills and good practices that can help navigate them. These were mapped on various game elements and through ideation activities participants designed potential game settings, characters, objectives, and mechanics for the game. Findings and material collected from the workshop was then used by the GRID team to develop a game prototype.


In Workshop 2: Game Refinement, which took place on 29th August 2025 at the University of Glasgow, participants tested and refined the game. Everything from game mechanics, to discussion topics, and learning outcomes was explored and incorporated into the final test version of the game.



Phase 2 – Play Testing
The game was tested with real-life working teams from HDR UK, UK DRI, and the universities of Edinburgh and Glasgow. Surveys and interviews were carried out to assess its effectiveness and potential to improve collegiality, communication, and knowledge-sharing. Game testing was done in collaboration with:
Healthier Science through Collaboration (HxC) – Funded by the UKRI Medical Research Council and led by Chris Ponting (University of Edinburgh), this project explores barriers and enablers in interdisciplinary collaboration in biomedical data science.
Failure Modes of Engineering (FeME) – Funded by the EPSRC Tomorrow’s Engineering Challenges Network Plus and led by Encarni Medina-Lopez (University of Edinburgh), this network addresses the unequal impact of climate change on women, children, and underrepresented communities, through improved engineering approaches.
DiveIn – The EPSRC Centre for Doctoral Training in Diversity-Led, Mission-Driven Research – Centre for doctoral training at the University of Glasgow, focused on bringing together diverse teams to tackle interdisciplinary, mission-driven challenges at the forefront of research.
TransiT Research Hub – Focused on decarbonising UK transport using digital twinning technologies, TransiT is led by Prof. Philip Greening (Heriot-Watt University) and David Flynn (University of Glasgow).

Phase 3 – Evaluation and Launch
After playtesting the project team analysed finding and evaluated the GRID game’s potential to create a research culture change. The project’s final Workshop 3: Game Launch Event will take place on 1st May at the University of St Andrews. Participants will have the opportunity to play the game and learn about the project findings. We will also explore ways to promote the game throughout different project networks and platforms. The GRID game materials will also be made available on the websites of our partners HDR UK and UK DRI.
Play
The game was designed as an in-person print and play boardgame. However, as many interdisciplinary teams works remotely and different team members often work at different locations, for the test phase we developed a prototype host-led digital version using the Roll20 platform. A playable digital version of the game is under development and will be made available later in 2026 at the HDR UK’s Futures Learning platform.
Print and Pay
To play the game with your team in-person you can the documents below.
The game is designed for a minimum of 4 and maximum of 8 players. You will need the printed game elements (GRID PRINT-PLAY document below) and a standard deck of playing cards.
Printing Advice
This is a print and play game. It requires someone to print off the 15-page PDF GRID Game document. It must be printed A4 double sided along the long edge, in colour (recommended). You will end up with 8 sheets. Trim lines are provided to help with cutting out the game components.
This Rulebook can be printed A4 single or double sided along the long edge.
Project Information and Participation Documents
This project has obtained ethical approval (EA19078) through the ethics committee board established for the InFrame Project, adhering to the research ethics principles set by the universities of Edinburgh, Glasgow and St Andrews. Documentation about what is involved in project participation and the participant consent form are available below.

©GRID-project
Other than strictly as permitted by law you must not carry out on this website or its content any automated data mining, web scraping or other processes for extracting data or images.